Making Your Own Fencing Script for Games

If you've ever tried building a combat game, you know that getting a fencing script to feel right is one of the hardest parts of the job. There's a massive difference between a sword that just swings randomly and a system that actually feels like a high-stakes duel. When you're coding these mechanics, you aren't just telling the computer to subtract health points; you're trying to replicate the rhythm, timing, and tension of real-life swordplay. ...

February 6, 2026 · 6 min · Cate Krantzberg